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Senior Online Client Engineer

  • Remote
    • London, United Kingdom
  • £50,000 - £70,000 per year
  • Engineering

Job description

Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup, renowned for its adeptness in overcoming the most intricate challenges in multiplayer game development. Our reputation precedes us as an excellent choice for clients aspiring to elevate their latest multiplayer titles, enabling scalability in player numbers, maximising player density, and crafting immersive gameplay experiences.

Embedded seamlessly within a client's in-house team, we collaborate harmoniously to turn dreams into reality. Our portfolio boasts groundbreaking games developed in collaboration with major studios worldwide. As a fully remote studio with colleagues across the globe, we value and emphasise clear, continuous, and transparent communication as highly as technical skills.

As a Senior Online Client Engineer, you will be instrumental in shaping various aspects of the online services, contributing to the overall vision of our projects, and ensuring an exceptional gaming experience for our client audiences. Your expertise in multiplayer gaming will play a pivotal role in designing and implementing engaging multiplayer functionalities.

Job requirements

  • Excellent communication and collaboration skills

  • Strong problem-solving skills and attention to detail

  • 5+ years of experience in the Unreal Engine 

  • Deep expertise in integrating GBaaS solutions (e.g., Azure Playfab, AccelByte AGS, Heroic Labs Nakama, Pragma). Preferably, Microsoft Azure PlayFab.

  • Excellent understanding of UE5’s networking framework and Client-Server Game Architecture

  • Excellent C++ programming skills, including proficiency in modern C++ standards (C++17 and C++20)

  • Familiarity with cross-platform multiplayer game development (PC/Console)

  • Strong experience with at least one (1) online gaming platform such as Xbox Live, PlayStation Network, Steam, Nintendo Network, or similar.

    What makes you stand out:

    • Experience in at least one additional programming-/scripting language (e.g. C#, Node.js, Go, or Lua)

    • Experience developing sign-in flows, matchmaking, progression systems, user-generated content (UGC) and downloadable content (DLC) systems, and leaderboards

    • Experience with Epic Online Services (EOS)

    • Familiarity with integrating other online services (e.g., Toxicity Management Platforms, VoIP solutions, etc.)

    • Experience in developing custom game backend solutions

    • Experience with one or more Cloud Providers (AWS, Azure, GCP, etc.)

Remote
  • London, England, United Kingdom
£50,000 - £70,000 per year
Engineering

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