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Technical Artist

  • Remote
    • Remote, Germany
  • £45,000 - £60,000 per year
  • Art
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Questions

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Do you have at least 3 years of experience working as a Technical Artist or Material/Shading Artist in the games industry?
How confident are you working with Unreal Engine’s Material Editor, including custom nodes and parameterized shaders?
Have you created materials or shaders for stylised or non-PBR art styles (e.g., hand-painted, cel-shaded, retro-futuristic)?
Which of the following tools have you used in your material/shader workflow? (Select all that apply)